

The first is through the new Imperial Supply system that’s only available for the Empire’s Huntsmarshal. Wulfhart has a couple of methods to gain better units throughout Total War: Warhammer 2‘s campaigns. He does start with a unit of huntsmen and war wagons.

Wulfhart only has access to just the most basic units such as archers, spearmen, and swordsmen at the beginning. Your simple hovel only has eight building slots, so I’d suggest you start making a push to The Awakening or Itza, both of which have ten slots. Your starting position in the Vortex Campaign is at the Scorpion Coast. As an expeditionary force, Wulfhart’s faction cannot confederate with other Empire lords. Wulfhart’s campaign progression is vastly different compared to your old romp as the Empire in the first Total War: Warhammer game.

You’ll start out in the Scorpion Coast province with the Vampire Coast and hostile Lizardmen nearby. There will be a consequence, however, such as less gold earned for a few turns or an instant increase in hostility levels. Although it won’t make a difference when it comes to the actual Elector Counts system, you can repeat the same province choice to earn particular bonuses (such as gold or units). You’ll be asked which Empire province to support. Note 2: From time to time, you’ll be told that a lot of hunters have left the mainland to join your expeditionary force.

He has other goals in mind during the campaign, though you’re free to impede the progress of other factions. Note 1: Markus Wulfhart doesn’t partake in the actual race for the Vortex mechanic. Wulfhart is playable for both the Vortex Campaign and Mortal Empires if you own The Hunter & The Beast DLC. As the leader of the Empire’s scouts, he’s responsible for voyaging into the unknown in search of new lands and treasures for Karl Franz’s domains. In Total War: Warhammer 2, Markus Wulfhart’s faction is called The Huntsmarshal’s Expedition. Total War: Warhammer 2 – Meet Markus Wulfhart
